OpenGL Runner
Run along walls and jump over crevices to make it to the next checkpoint.
Tools | Platforms | Inputs |
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Context:
Developed over two weeks for a graphics course with the intent of delving deeper into lower level graphics.
Highlights:
- Implemented an OpenGL pipeline to load mesh vertex data, UVs, and textures for multiple objects
- Implemented a ray casting collision system to facilitate jumping between blocks and running on walls